﻿using System;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;
using UnityEngine;

namespace ProjScan.ScanRule.SceneCheck
{
	// Token: 0x020001B2 RID: 434
	[ScenesCheckRuleAttr]
	internal class Scene_RigidBody : SceneObjRecordRuleImp
	{
		// Token: 0x06000E6A RID: 3690 RVA: 0x00041BD4 File Offset: 0x0003FDD4
		protected override bool IsOK(SceneObjAssetData assetData)
		{
			return assetData.gameObj.GetComponent<Rigidbody>() == null;
		}
	}
}
